Tuesday, December 13, 2011

What happens when Robots invade Singapore?

Robotropolis Trailer

Tuesday, 13th December 2011

9 am at school to do blocking volume, earliest at art class lolz
Although have to do blocking volume, I also not sure which ones cannot do yet since some have faces problems or sizes.

Well, at least gonna do something x.x
If slack anymore, project gonna get screwed

* Update 1*
After checking all the models in details (& no one else arrived yet lolz)
I realized got quite alot of buildings have the faces problems, some areas are really hard to find x.x
Wonder should I ignore the minor problems & continue the blocking volume?

Done collision of amphitheatre & forum as they are small enough to use the auto convex collision.
Since got nothing much to do, I think I will do the terrain if possible.

Speaking of terrain, I need to add the water volume or something for the swimming pool -_-

*Update 2*
Just added a terrain without texture as a ground to replace the static mesh that faked me as terrain
X & Y of the terrain is 160,160, so big x.x

Used grass material for the terrain, maybe can ask the artists draw out the pathway or ground textures on a really big image & use it as terrain material

Spent 30 minutes trying to dig a hole for the swimming pool but can't aim properly -_-

*Update 3*
Wah shit, now then realized can't do any blocking volumes as most buildings still got faces problems & minority are incompleted.

All not actual size yet ~.~
Hmm, should I try gameplay stuffs instead

*Update 4*
Designed gameplay using triggers with doors & jump pad
Wonder how to make the game more fun without wasting too much space or assets